Games
This article is the main points from a larger text about the history of games. If you want a more detailed look at any stage of development, or genre, etc., you can view/order elite writings.
Tele-play: Historical name of the first play computers to be connected to television sets (e.g., Pong).
Arcade play: Name for computer game devices explained as slot machines. The concept is derived put up machine from in the USA in shopping centres. The name will transfer often on quick plays rich in action with short playing time, as they are typical for Arcade machine, even if these run on other platforms.
Console play: Name for computer games running on play consoles. Play consoles were the successors of the tele-plays, and the software offer was based in the early 1980th often to a large part on conversions of plays written for Arcade machines. Because console plays are also offered for other platforms marketed and vice versa for consoles also for other platforms developed plays, this sub-group of the computer games is not firmly outlined.
Video game: The name Video game emphasises the visual issue of the play action on a monitor. In this regard almost all computer games are video games, even if there are since some time also audioplays with purely acoustic issue which also from blind people and strongly visually impaired can be played. Nevertheless, colloquially the name is often used as a synonym for console play, are often meant around between “computer games” (PC plays) and “video games” (in this case to console plays) to make a distinction. Because in the English video game, nevertheless, the general upper concept is for computer games of every kind, it is used in support of it in the German video game sometimes also as a synonym for the upper concept Computer game.
E-Game: (also: eGame or EGame as an abbreviation for “Electronic Game”) is used sometimes as a comprising upper concept for console plays and PC plays, so as a synonym to computer game.
History [treatment]
→ main article: History of the video games
Lunar countries, computer game in 1973
The computer games developed in approximately 50 years of rather technical attempts at universities to one of the most high-powered leisure forms of the 21st century.
Already on the first computers there were attempts known plays to move as for example the draughts. Nevertheless, as the first computer game which offered new possibilities beyond well-known plays contrived tennis for Two is often looked in 1958 by the American William Higinbotham. The development was strong depending on the technical progress of the computer technology. If the development happened in the beginning only “alongside” on mainframes actually intended for other purposes at universities, it became possible in the 1970s by the combination of the easy logic chips relatively reasonable in the meantime with the existing television technology to play also plays on electronic slot machine in public. It was very successful, for example